Jul 20, 2011, 07:07 AM // 07:07
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#1
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Ascalonian Squire
Join Date: Jul 2011
Location: Nodnol, Blighty
Guild: The Celestial Syndicate [ANGL]
Profession: D/
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Tormented wand/focus advice
I'm wanting to get a Tormented wand/focus and I can only really get one set and I want it to be a good decision. My ele is the only one who doesn't really have a really nice weapon skin, so I was thinking about getting it for her but the question is "which atttribute?"
I've never cared much for fire, but it used to be effective and I loved the idea of killing shit with it, but apparently fire is useless. I've always loved the element water, but I know that's always been only useful in PVP (which I rarely take part in.) I like Earth, but it's mostly used for farming and I rarely use it in general PVE. I'm running air on my ele now, and I do love it but I'm not sure it's worth my one and only elite skin for her given it's still far less effective than most other professions.
I do love my ele and she's pretty much my "title chaser", though I just don't know what to do with her at this point. I do know I don't want to ER support, so energy storage would be wasted.
Or I could just give up completely on my ele and give it to my mesmer instead, even though she already has a Frog Scepter and Celestial Compass.
Last edited by Lucy Saxon; Jul 20, 2011 at 07:19 AM // 07:19..
Reason: Typos... I really shouldn't post when I'm only half awake.
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Jul 20, 2011, 07:13 AM // 07:13
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#2
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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Ele lovers ftw, honestly do what you really want, In my current state I'd go for air, hands down my favorite attribute atm. I already have a lot of fire sets so that might be why I'm telling you to go with air. And I do agree with you Earth/ES are not good for general PvE. So debate with yourself, fire or air.
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Jul 20, 2011, 07:55 AM // 07:55
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#3
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Mine is air
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Jul 20, 2011, 08:37 AM // 08:37
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#4
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Wilds Pathfinder
Join Date: Feb 2011
Guild: Fire
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Look it all comes down to what mods you wish to use.
The magic is irrelevant apart from FMN, ANA mods you might choose (unless you plan to wand things to death?)
Either go 40/40 or use a generalist setup, very simple.
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Jul 20, 2011, 08:49 AM // 08:49
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#5
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Ascalonian Squire
Join Date: Jul 2011
Location: Nodnol, Blighty
Guild: The Celestial Syndicate [ANGL]
Profession: D/
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Quote:
Originally Posted by Venganza
Look it all comes down to what mods you wish to use.
The magic is irrelevant apart from FMN, ANA mods you might choose (unless you plan to wand things to death?)
Either go 40/40 or use a generalist setup, very simple.
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I'm hoping to go 40/40 with the mods, which is why the attribute is important. If I wanted to throw some general mods on it then I'd go energy storage and be done with it, but I'm not wanting that, especially since everywhere I read I hear "have a 40/40 set".
Actually, if it weren't for the 40/40 I'd save an armbrace and just grab her a staff, and if I wanted to do one better I'd just nick the Tormented Staff off of my necro since it has general mods and it's not like I have any intentions of "wanding things to death".
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Jul 20, 2011, 10:43 AM // 10:43
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#6
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Wilds Pathfinder
Join Date: Feb 2011
Guild: Fire
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Ah ok, well take your picks I guess, Air is fine with stuff like Blinding Surge etc, but I also love running Earth with a few wards.
Don't fret too much, you can craft 40/40 cheap in Factions for other sets, oh and apart from Drocknars Keys, tons of green weps have perfect 40/40 stafs.
Choose whatever you want really for the Torm set, just be mindful mods can easy cost you 50k for 40/40.
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Jul 20, 2011, 01:41 PM // 13:41
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#7
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Lucy Saxon
I'm wanting to get a Tormented wand/focus and I can only really get one set and I want it to be a good decision. My ele is the only one who doesn't really have a really nice weapon skin, so I was thinking about getting it for her but the question is "which atttribute?"
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And you want Tormented?
My pick would be air. But then again, I've been in love with air magic since day one so I could be a bit biased.
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Jul 20, 2011, 04:13 PM // 16:13
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#8
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Ascalonian Squire
Join Date: Jul 2011
Location: Nodnol, Blighty
Guild: The Celestial Syndicate [ANGL]
Profession: D/
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Quote:
Originally Posted by cataphract
And you want Tormented?
My pick would be air. But then again, I've been in love with air magic since day one so I could be a bit biased.
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Oh ouch.
There aren't many weapons skins in the game I completely love, unfortunately for me, the Tormented skin is one of them.
Thank you everyone for your advice, I've gone with the Air set.
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Jul 20, 2011, 04:32 PM // 16:32
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#9
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Air is a decent choice; it's one of the more viable damage lines for an Elementalist and the AP-Air build has strong spike potential.
Earth would also have been reasonable.
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Jul 20, 2011, 11:34 PM // 23:34
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#10
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Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
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I personally prefer the look of staves over the wand/ focus. Pity their mods, but still I usually take them and go 20r/40c/ and either +20%enchant or +5 armor. And use PvE spells to take advantage of the 20% recharge from the staves.
For Hard Mode, at the moment I find air and earth to be the most useful. Air is mostly about spamming invoke, while I find earth more interesting and varied (when it comes to useful skills). And for normal mode PvE, it's fire, fire and fire. Although earth is cool too.
However, I love water. And I find Deep Freeze or the likes to have excellent synergy with heroes can then spam their AoE stuff (Especially RoJ, which causes scatter). I then throw Maelstrom for the funs and see most snared spellcasters getting rupted while being Holy-ed to death.
Ya, I like to find some small alternatives over the meta, but without going too far (hate being ineffective for the sake of "fun").
Last edited by DiogoSilva; Jul 20, 2011 at 11:39 PM // 23:39..
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Jul 21, 2011, 06:15 AM // 06:15
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#11
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by DiogoSilva
And for normal mode PvE, it's fire, fire and fire. Although earth is cool too.
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I switched to air as soon as I capped Lightning Surge. Since I'm playing a proph ele without using tomes I have to do skill quests and cap elites to improve my skillbar. And although fire has been my choice all the way to the Crystal Desert, air has proven a lot better. Fire does not have sweet elites in Proph like air does. Thunderclap has proven invaluable against the Mursaat and I have taken down all the troublesome Mursaat bosses without any trouble even though I'm using only 14 air magic.
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Jul 21, 2011, 07:32 AM // 07:32
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#12
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Ascalonian Squire
Join Date: Jul 2011
Location: Nodnol, Blighty
Guild: The Celestial Syndicate [ANGL]
Profession: D/
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Air is quite a lot of fun. Probably my favourite (albeit quite useless and the exhaustion is costly) is "Ride the Lightning". It's hardly the most useful skill, but it's just so much fun and worth building around if you can get away with it.
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Jul 21, 2011, 12:35 PM // 12:35
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#13
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Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
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Quote:
I switched to air as soon as I capped Lightning Surge. Since I'm playing a proph ele without using tomes I have to do skill quests and cap elites to improve my skillbar. And although fire has been my choice all the way to the Crystal Desert, air has proven a lot better. Fire does not have sweet elites in Proph like air does. Thunderclap has proven invaluable against the Mursaat and I have taken down all the troublesome Mursaat bosses without any trouble even though I'm using only 14 air magic.
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If they made those fun air elite skills aoe, like they did with lots of mesmer skills in their update, they would all be meta. In prophecies, with the skills available and the way it works, they shine; but in nightfall/ eye of the north/ guild wars beyond, it's all about aoe damage.
Quote:
Originally Posted by Lucy Saxon
Air is quite a lot of fun. Probably my favourite (albeit quite useless and the exhaustion is costly) is "Ride the Lightning". It's hardly the most useful skill, but it's just so much fun and worth building around if you can get away with it.
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That skill is so much fun. They should remove the exhaustion cost (and maybe up the energy to 15). Being at melee range is already "disavantage" enough. And give some adicional adjacent aoe conditional damage (if target foe is hexed with water), and buuff air skills that interact with water (lightning touch to be used afterwards, for example). It could be a lot of fun.
In fact, elementalists have so many fun elites to use, that it's a pity 90% of them and underpowered compared to their (weak) meta. They really need a targetted update, and it isn't even necessary to change most of their skills. Just make a lot of them slightly stronger, use their PvE-only skills to make them ignore monster's extra armor in HM, and it would be decent already.
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Jul 21, 2011, 12:52 PM // 12:52
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#14
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Wilds Pathfinder
Join Date: Jul 2005
Profession: P/W
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Quote:
Originally Posted by Lucy Saxon
I'm hoping to go 40/40 with the mods, which is why the attribute is important. If I wanted to throw some general mods on it then I'd go energy storage and be done with it, but I'm not wanting that, especially since everywhere I read I hear "have a 40/40 set".
Actually, if it weren't for the 40/40 I'd save an armbrace and just grab her a staff, and if I wanted to do one better I'd just nick the Tormented Staff off of my necro since it has general mods and it's not like I have any intentions of "wanding things to death".
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40/40 is really kinda useless in PvE. Maybe in some HM areas it would come in handy but for the most part, it's really not needed.
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Jul 21, 2011, 01:38 PM // 13:38
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#15
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Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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Maybe not needed, but better than most other options (PvE)
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Jul 21, 2011, 03:06 PM // 15:06
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#16
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by vader
40/40 is really kinda useless in PvE. Maybe in some HM areas it would come in handy but for the most part, it's really not needed.
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Mind telling what is more useful in PvE and how 40/40 becomes more useful suddenly in some hard mode areas and not others? I could agree since I generally don't use them and have mainly used them on an elementalist when I did.
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Jul 22, 2011, 06:33 PM // 18:33
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#17
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Ascalonian Squire
Join Date: Jul 2011
Location: Nodnol, Blighty
Guild: The Celestial Syndicate [ANGL]
Profession: D/
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Quote:
Originally Posted by Cuilan
Mind telling what is more useful in PvE and how 40/40 becomes more useful suddenly in some hard mode areas and not others? I could agree since I generally don't use them and have mainly used them on an elementalist when I did.
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I can understand why it would be more useful in hard mode areas and pvp, but that doesn't mean it can't be useful in normal pve.
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